For years, Dungeons & Dragons (D&D) has provided a gateway for young individuals to immerse themselves in a fantasy realm where they embody characters like goblins, elves, warriors, and wizards. The question arises: Can this game of swords and sorcery assist children facing social challenges or who are neurodivergent in fostering confidence and forming social connections in the real world?
Child therapist Cody Rueger is investigating this notion through a therapy-focused D&D group in Victoria as part of his master’s in counseling program at the University of Athabasca. Rueger emphasizes the enjoyment factor, highlighting the kids’ enthusiasm and engagement in the game. He notes that traditional therapy may not always align with children’s communication styles, as they often express themselves through play.
D&D, a popular tabletop role-playing game, involves participants crafting personalized characters and collaborating to tackle obstacles and accomplish objectives through storytelling. Rueger and his co-facilitator, a registered clinical counselor, have tailored the format for children struggling to connect with peers or who fall under the neurodivergent spectrum, encompassing individuals with conditions such as autism, dyslexia, or ADHD.
The game allows players to either evolve their characters alongside the storyline or embody desired skills through role-playing. Before each session, Rueger collaborates with every participant to establish unique goals within the story, enabling progress and skill development. Emotional check-ins kick off each game, followed by reflective discussions post-session to address any arising themes.
Rueger suggests that improvements observed in-game may translate to real-world scenarios. He references the concept of “bleed,” where emotions, confidence, or skills acquired in immersive games like D&D can carry over into daily life. Research from the University of Plymouth underscores the therapeutic advantages of tabletop role-playing games for adults with autism, indicating a safe space for social interaction and conflict resolution.
The trend of utilizing D&D for therapeutic purposes extends beyond Rueger’s efforts. Jonathan Smith, a master’s student at Trent University, established a comparable program in Oshawa, Ontario, which has gained substantial popularity and municipal endorsement. Smith advocates for providing a space where individuals can be themselves, contrasting with conventional social skills training.
Amidst rising interest, Rueger’s Victoria-based group quickly reached capacity, prompting a waitlist. He aims to introduce additional groups to meet the high demand for therapy and social skills training through play. His ultimate goal for participants is to acquire valuable life lessons applicable to socializing, forming friendships, and feeling at ease in social settings while prioritizing enjoyment and learning simultaneously.
